Non-Realtime Synthesis
This documentation is initial.
SuperCollider 3 supports non-realtime synthesis through the use of binary files of OSC commands.
First create an OSC command file (i.e. a score)
f = File("Cmds.osc","w");
// start a sine oscillator at 0.2 seconds.
c = [ 0.2, [\s_new, \NRTsine, 1001, 0, 0]].asRawOSC;
f.write(c.size); // each bundle is preceeded by a 32 bit size.
f.write(c); // write the bundle data.
// stop sine oscillator at 3.0 seconds.
c = [ 3.0, [\n_free, 1001]].asRawOSC;
f.write(c.size);
f.write(c);
// scsynth stops processing immediately after the last command, so here is
// a do-nothing command to mark the end of the command stream.
c = [ 3.2, [0]].asRawOSC;
f.write(c.size);
f.write(c);
f.close;
// the 'NRTsine' SynthDef
(
SynthDef("NRTsine",{ arg freq = 440;
Out.ar(0,
SinOsc.ar(freq, 0, 0.2)
)
}).writeDefFile;
)
then on the command line (i.e. in Terminal):
./scsynth -N Cmds.osc _ NRTout.aiff 44100 AIFF int16
The command line arguments are:
-N <cmd-filename> <input-filename> <output-filename> <sample-rate> <header-format> <sample-format> <...other scsynth arguments>
If you do not need an input sound file, then put "_" for the file name as in the example above.
For details on other valid arguments to the scsynth app see Server-Architecture.
This could be executed in SC as:
"./scsynth -N Cmds.osc _ NRTout.aiff 44100 AIFF int16 -o 1".unixCmd; // -o 1 is mono output
A more powerful option is to use the Score object, which has convenience methods to create OSC command files and do nrt synthesis. See the Score helpfile for more details.
(
x = [
[0.0, [ \s_new, \NRTsine, 1000, 0, 0, \freq, 1413 ]],
[0.1, [ \s_new, \NRTsine, 1001, 0, 0, \freq, 712 ]],
[0.2, [ \s_new, \NRTsine, 1002, 0, 0, \freq, 417 ]],
[0.3, [ \s_new, \NRTsine, 1003, 0, 0, \freq, 1238 ]],
[0.4, [ \s_new, \NRTsine, 1004, 0, 0, \freq, 996 ]],
[0.5, [ \s_new, \NRTsine, 1005, 0, 0, \freq, 1320 ]],
[0.6, [ \s_new, \NRTsine, 1006, 0, 0, \freq, 864 ]],
[0.7, [ \s_new, \NRTsine, 1007, 0, 0, \freq, 1033 ]],
[0.8, [ \s_new, \NRTsine, 1008, 0, 0, \freq, 1693 ]],
[0.9, [ \s_new, \NRTsine, 1009, 0, 0, \freq, 410 ]],
[1.0, [ \s_new, \NRTsine, 1010, 0, 0, \freq, 1349 ]],
[1.1, [ \s_new, \NRTsine, 1011, 0, 0, \freq, 1449 ]],
[1.2, [ \s_new, \NRTsine, 1012, 0, 0, \freq, 1603 ]],
[1.3, [ \s_new, \NRTsine, 1013, 0, 0, \freq, 333 ]],
[1.4, [ \s_new, \NRTsine, 1014, 0, 0, \freq, 678 ]],
[1.5, [ \s_new, \NRTsine, 1015, 0, 0, \freq, 503 ]],
[1.6, [ \s_new, \NRTsine, 1016, 0, 0, \freq, 820 ]],
[1.7, [ \s_new, \NRTsine, 1017, 0, 0, \freq, 1599 ]],
[1.8, [ \s_new, \NRTsine, 1018, 0, 0, \freq, 968 ]],
[1.9, [ \s_new, \NRTsine, 1019, 0, 0, \freq, 1347 ]],
[3.0, [\c_set, 0, 0]]
];
)
You can then use Score.write to convert the above to the OSC command file as follows:
Score.write(x, "score-test.osc");
"./scsynth -N score-test.osc _ score-test.aiff 44100 AIFF int16 -o 1".unixCmd;
Score also provides methods to do nrt synthesis directly:
(
var f, o;
g = [
[0.1, [\s_new, \NRTsine, 1000, 0, 0, \freq, 440]],
[0.2, [\s_new, \NRTsine, 1001, 0, 0, \freq, 660]],
[0.3, [\s_new, \NRTsine, 1002, 0, 0, \freq, 220]],
[1, [\c_set, 0, 0]]
];
o = ServerOptions.new.numOutputBusChannels = 1; // mono output
Score.recordNRT(g, "help-oscFile.osc", "helpNRT.aiff", options: o); // synthesize
)